Swing Quantization in Trap Music

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Tenova

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Hey all,

Working on my first Hip Hop/Trap tune. Was wondering if swing quantization was ever utilized on percussion in Trap like it is in House Music, and if so, what values/settings are typically used for giving it a "live" feel.

Thanks,
-Tom
 
I don't think I've ever heard it in recent tracks, but in older hip hop it was probably more used. If you want a swing feel, use triplets. Quantize a beat to eighth note triplets, quantize it to sixteenth note triplets. Those things give it a swing feel. I'll keep trying to find a video I saw that spends more time talking about it (for glitch hop, but you can apply it to hip hop/trap).

As for giving it a "live feel," just use swing, or, if you're feeling up to it, play in the beats from a drum pad or a midi keyboard, because you mess up, and if you mess up only a little, it can give it a real feel, like someone is actually playing it and just messed up once or twice.

What DAW do you use? I can tell you how to quickly get it if you need to.
 
swing quantisation is heard everywhere, most folks call it groove (as do most daws) mpc calls it swing and there are certain types that we associate with hip-hop more than others

MPC 60%-69% is the range most hip-hop has used

it is important to know one thing about how this type of groove is applied: it is always applied to the even numbered 16ths in any group of four 16ths; i.e. 16ths 1 and 3 (the beat and the and-of-the-beat) are not affected by the groove/MPC swing: 16ths 2 and 4 are.

The number between 60% and 69% is important as it tells us in which direction the affected 16ths are moved and to what degree.

A groove/swing factor of 50% in most daws means that even 16ths stay where they are: in Maschine a value of 0 says that they are unaffected (more on that in a moment)

most daws only allow you to go out to 75%, which is the same as saying a dotted 16th-32nd pair, i.e. the even numbered 16ths are now made into 32nds and are place so as to give that hiccuping effect.

66% means move the even numbered 16ths to a position so that they are now a triplet 16th and form an 8th-T-16th-T pair, the common hi-hat pattern heard in most hip-hop and rap.

reading between the lines for each of these numbers we can say that they mean that the first 16th in a pair occupies whatever percentage of the space of an 8th note: e.g. at 50% the first 16th occupies 50% of an 8th and so does the second 16th

as a table for the more common numbers

percentage1st 16th2nd 16th
50%50%50%
60%60%40%
66%66%33%
69%69%31%
75%75%25%

note that 66% percent swing means the recurring decimal 66.666666666%

Maschine friendly numbers are a little easier, perhaps, to understand

percentage1st 16th2nd 16th
0%50%50%
20%60%40%
32%66%33%
38%69%31%
50%75%25%

i.e. the range from 0-100 is used and so the numbers represent a shift in percentage groove from 50% at 0 to 100% at 100. The halfway point of 50 is equivalent to a 75% groove factor in other schemes - Maschine allows you to move your grooves to the point of the even numbered 16ths coming just before the next odd numbered 16th, creating a flam or ruff effect

in addition in Maschine you can reverse the effect of the groove so that notes are shifted to before the even numbered 16th position i.e. the odd 16ths are shortened and the even 16ths are lengthened

percentage1st 16th2nd 16th
0%50%50%
20%40%60%
32%34%66%
38%31%69%
50%25%75%

if we move all the way out to 100 we then have the even numbered 16ths hitting straight after the odd numbered 16ths creating an internal flam/ruff
 
Another thing to point out is that you can extract the groove from your favorite live musicians. At least in Ableton it is very easy. Just highligh, right click, extract groove, and go. From there you can apply a real, authentic, human feel rather than just a computer swing. Sometimes, its the things that are just a little off or janky that sound right.

That's always the option I liked better than just grabbing a groove from the groove pool.
 
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